Work Budiya
UX/UI · Kids · AI

An AI buddy that turns "screen time" into "good time".

A kids app concept I shaped around two users at once. A child who wants a friend, and a parent who wants peace of mind.

Role
UX/UI Designer
Industry
Kids
Duration
4 months
Budiya app hero
Hi, I'm Buddy ✦
Overview

What the project was

Working parents wanted to feel less guilty about what their kids did with a device, but the alternatives were either too restrictive or too hands-off. Budiya looked for a third path. An AI buddy that the child actually wanted to hang out with, paired with quiet visibility for the parent that didn't feel like surveillance.

Approach

How I worked

01

Parent research

Talked to parents about screen-time guilt, the tug between control and trust, and what a good day looks like.

02

Safety review

Mapped data minimisation, consent layering, and content guardrails into the spec before any screen got designed.

03

Conversational UX

Designed Buddy's voice and patterns. Playful and warm, never preachy, never selling anything.

04

Prototype

Onboarding, the AI chat, the daily plan, and a parent dashboard. Clickable and walkthrough-ready.

Highlights

A friend for the kid, a window for the parent.

Budiya final design — Buddy's chat and the kid's home
The finished app — Buddy's warm, playful chat for the child, paired with watch-and-play moments designed to feel like a friend, not a feed.
Before the screens — research & wireframes
Affinity mapping research
Affinity-mapping the tension between parental control and a child's freedom.
User stories and How-Might-We
User stories distilled into How-Might-We prompts.
Low-fidelity wireframes
Low-fi wireframes for both the child and parent flows.
Reflection

What I took away

Designing for kids isn't about adding cute. It's about building two products at the same time, one for the child and one for the parent, that quietly trust each other.