Work Corn Game
Graphic · Illustration

Corn Game, a love letter to the cinema, post-pandemic.

An original webtoon I made when Korean theatres started opening up again. A small, real cultural shift, turned into a quietly absurd short story about going to the movies.

Role
Designer
Industry
Entertainment
Duration
1 month
Corn Game webtoon hero
Overview

What the project was

Korean cinemas had been losing money for two years. When the "Living with COVID-19" rules arrived, the changes were small but they meant a lot to a movie fan. Groups could sit together. Popcorn was back. Theatres opened past midnight. I wanted to tell that quiet shift through two characters who'd been waiting.

Approach

How I worked

01

Story outline

Wrote the beat sheet. Squid Game became Corn Game, a softer pastiche of a national obsession.

02

Character design

Two leads, drawn in a deliberately light style. Story over detail.

03

Storyboard

Panel-by-panel layout tuned for the vertical webtoon scroll, not the comic-book page.

04

Final art

Drew the episodes in vertical format, sized for reading on a phone.

Episodes

Scroll down to read.

Panels reveal as they enter view. The webtoon way.

Panel 1
"They opened the cinema again."
Panel 2
"With popcorn?"
Panel 3
"With everything."
Panel 4
Reflection

What I took away

Storytelling rhythm in webtoons depends on panel spacing as much as illustration. A long empty stretch between two panels can do more emotional work than a line of dialogue. In a vertical comic, white space is a timing instrument.