Corn Game, a love letter to the cinema, post-pandemic.
An original webtoon I made when Korean theatres started opening up again. A small, real cultural shift, turned into a quietly absurd short story about going to the movies.

What the project was
Korean cinemas had been losing money for two years. When the "Living with COVID-19" rules arrived, the changes were small but they meant a lot to a movie fan. Groups could sit together. Popcorn was back. Theatres opened past midnight. I wanted to tell that quiet shift through two characters who'd been waiting.
How I worked
Story outline
Wrote the beat sheet. Squid Game became Corn Game, a softer pastiche of a national obsession.
Character design
Two leads, drawn in a deliberately light style. Story over detail.
Storyboard
Panel-by-panel layout tuned for the vertical webtoon scroll, not the comic-book page.
Final art
Drew the episodes in vertical format, sized for reading on a phone.
Scroll down to read.
Panels reveal as they enter view. The webtoon way.




What I took away
Storytelling rhythm in webtoons depends on panel spacing as much as illustration. A long empty stretch between two panels can do more emotional work than a line of dialogue. In a vertical comic, white space is a timing instrument.
